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10/28/12
Tree Tutorial
Created a tree tutorial showing you the tools used to make a tree entirely in 3ds Max and Photoshop. View it here!
Video Parts
Part 1
http://www.youtube.com/watch?v=cVjhlcdNmE4&feature=plcp
Part 2
http://www.youtube.com/watch?v=cvLyl2pCaps&feature=relmfu
Part 3
http://www.youtube.com/watch?v=CzQnABLh7Ug
Part 4
http://www.youtube.com/watch?v=3JKJTujNQ_c&feature=plcp
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Video Parts
Part 1
http://www.youtube.com/watch?v=cVjhlcdNmE4&feature=plcp
Part 2
http://www.youtube.com/watch?v=cvLyl2pCaps&feature=relmfu
Part 3
http://www.youtube.com/watch?v=CzQnABLh7Ug
Part 4
http://www.youtube.com/watch?v=3JKJTujNQ_c&feature=plcp
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10/25/12
10/23/12
Me Bounty!
A low poly treasure chest I made using 3ds Max and Photoshop. It comes out at 62 Polys. I created the texture and a normal map using Photoshop and Crazy bump. And At first I didn't believe it was that bad, but then I imported it into Unity and the wood texture was too finished for what style I wanted
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Then I decided to look at more weathered wood online and got the style down I wanted for this chest as shown below
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10/18/12
Tree
A tree I made using a few tricks of the trade I learned at my College mixed with a few tutorials I learned online. I actually found a way of my own to make the branches out of essentially 2 planes and lining them up to make the branches and canopy "appear" 3D. I may make a tutorial later on this.
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Boxing Glove Area (Cleanup Work)
A area I made a little while ago. This image was somewhat finished last time I created it, but it had two major flaws. The normal map on the wall, and the lighting. I finally spent the time to fix the bump map on the wall and adjust the lighting so that the Shadows are more realistic.
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Follow @MBCummings
10/16/12
High Detail Sculpted Rock
Here is a rock I made for the Team Group Project we are having at my school. This was made using only Mudbox, and I plan on baking this stone to a lower poly mesh and then creating a Specular map and using as a in-game object. This rock can be used potentially up to 4 different looking times if moved correctly, which saves room for more asset space.
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Stump(ed)?
A little project I am working on with my College group. I am a environmental/asset artist for this group and on of the first assets I was assigned to do was a stump. I figured I should start with a cylinder(Its what I saw when I blocked out a stump in Photoshop,) then I started moving faces verts and edges. To add a few bumps here and their I decided to do a couple of extrusions and the same thing applied for the exposed roots.
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When all was said and done I had the block-out for my stump. From their I went on and applied a turbo smooth. this made it much smoother, but then the cleanup-work had to ensue! After all was said and done I had a pretty nice low poly stump, barley under 200 polys; A huge difference from its 900 polygon counterpart.
Finally, I had to work in Crazy Bump and Photoshop to get the normal's finished, as well as alphas for the tree started. I began in Photoshop and photo-sourced a few images from Google Then I Created my own variation of about 6 different bark textures, shaders, and clouds. Next crazy bump was used to create the normal map and a tad bit of cleanup work on the normal was done in Photoshop Finally, I found a few images of ivy on walls and made Targas of them and applied them to the stump to get the final image below.
10/12/12
Stylized Hatchback
Created this vehicle a little while ago! Was working on learning how to overlap treads on a tire effectively. came up at 2,800 polys for this little car.
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10/9/12
Tricked Out Trikes Beta Build
I would like to show off my college teams game named Tricked out Trikes the Game. This game was created to be a cartoony replica of the annual tricked out trikes race we hold at my school. The game was made in about 9 weeks time. Much was learned in my group for this project. If you want a little more information on tasks done, read the description tab of the YouTube video!
Tricked Out Trikes the Game
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Tricked Out Trikes the Game
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10/8/12
Tricked Out Trikes - Film Trike
Here are some images of the film trike that I created that was used in the Beta of the game. The film trike was created using film reels as wheels. I also used a film chair as the rest for the in game character. A film spot light was used as the frame for the trike.
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Tricked Out Trikes - Audio Bike
Here is a project I have been working on with my team at my Collins named Tricked Out Trikes. I will be posting a few of the assets that I created for this game, and possible Game-play Footage later! Here is the Audio Trike That I created for the game. I was inspired by big wheels and wanted to incorporate musical notes per my Producers request. The backrest of the trike is a speaker box and the wheels are speakers. The pedals for this trike are supposed to be cassette tapes.
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10/5/12
Mech W.I.P Phase 5
So here is the next update on my Mech model. I have got it finished being model out now. I attached a gun and a backpack to the model. The next phase for this model would be to create a high poly model off of the low poly which is coming in at 3641 polys. I would then transfer the detail onto the low poly mesh.
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10/3/12
Gun for my Mech
Been working on this one for a little bit, it is going on my Mech Model that I am creating. It comes out at a total of 564 polys. I started with a simple cube and deleted faces and began to strip model out the plasma gun. I need to place some where for the ammo to go, probably a backpack or something with a line for the plasma to reach the weapon. Hopefully I can get this finished for my modeling final tomorrow! Wish me luck!
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