9/22/12

Every now and then I like to sculpt! Made this one a little while ago using Mudbox, 3DS Max, and Silo 3D. I created the base mesh in Silo, then imported it into 3DS Max to refine it a tad bit. Then followed up with sculpting on it using Mudbox. The palm of the hand was actually based off of my hand! Took care and precision to sculpt it as such. Not bad for an environment artist eh?





No comments:

Post a Comment