These are images of a knife I made from an image of a Far Cry 3 knife. This knife's base mesh was created in 3ds Max, then sculpted on in ZBrush. The decimation was done in Zbrush as well, then I brought the model into 3DS Max and created a retopologized version of the triangulated mesh. Then I went on to Bake the normal map from the high poly to the low poly and rendered it out using V-ray and a scanline renderer. The retopologized knife is 514 polys, the High poly sculpt is 6 million polys.
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Great work, the level of detail is just awesome :O
ReplyDeleteCould you please post the 3d model so I can download it ?
any chance you could upload it looks amazing!
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