3/26/13

Escapist Challenge Stylized W.I,P

I am working on the Escapist project on Polycount with a Character Artist friend of mine. The link is here if you want to read more about it/follow - http://www.polycount.com/forum/showthread.php?p=1799981#post1799981T

We have been working some of the assets and getting the scenes ready. Here are the parts of the project I have been working on.



I have been working on assets and the environment artwork for the first part of the scene and texturing it as well as optimizing the geometry. All of the texturing thus far has been in Mudbox, and the normal maps I have done thus far have been baked on in 3DS Max. We have started blocking the scene out and plan on bringing it into Unity or Unreal for the beauty shots.

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