I have been working on these barrels the last couple of hours to enhance my skills. I created the barrels in 3DS Max and then from their, I went into Zbrush and sculpted in wood detail. I then extracted the normal map and created my base colors in Mudbox for the model. Then I went into Photoshop to create my Specular Map, My AO Map, then a cavity map from the normal. I used those in the barrels to make the detail of the wood pop much more and then took renders of it in 3DS Max.
Thanks to a friend I met on linkedIn, I will be working more on making my models appear more awesome from here on out. I have gained much insight from this individual before in the past and he has helped me see where I could use room for improvement! Critiques can be so helpful at times!
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