So I have been working more on my modular Environment Scene. The last couple of days, I have been building walls and doors and things of that nature. I optimized the first texture sheet as the walls had some pixel sizing issues. I remade the wall texture to be of a pixel density closer to the doors that I created. I also created a second texture sheet that is about 95% finished. I will more than likely cover up the cloudy dark areas with different window textures as my level will have those as well. i will end up needing another texture sheet that I will probably make later in the week for Alphas that will go on the walls and break up some of the tiling for the level. I have been taking the time to make sure that all of my pivots are lined up to the grid perfectly for these models so that they snap into place with no issues. The lower poly models should be finished soon.
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