I had to go about making a Favela for a Art test a little while ago. The requirements for this will be posted below:
model the whole scene in less than 1000 triangles
Respect the pixel density of 64 pixels per meter
You can’t use more than two 512 x 512 textures
You also need to provide us a mid day light map (around 2pm)
We want the style of the model and texturing to be realistic
This is what the final Render looked like (in 3ds Max)
I ended up having this model come in at 981 Tris. Getting the model to 64 PPM was done by making a 512 x 512 texture sheet and applying it to a 8 meter x 8 meter sheet with 8 x 8 faces.
From their I broke up all the pieces and respected the pixel density to make many modular pieces for this Favela
I created the favela from the pieces I had
I then created a lighting set up for 2pm and baked a self illumination map out.
Afterwords I cleaned up the model and brought it into Unity to render out from a game engine
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