I constructed 71 modular pieces that I could repeatedly use in a scene
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTStYcVYDZoV-2BiA2E1yOSQ0qPo36KBTpyhU7QSTon3cLBBCpmKf3T-HbrQrBb3F8t6l6cM4w7ud2XZ-uwXiDDIKIyaKbAK1XEMxWTnTtiDUBipBfU3ISWjePyCDrFfXgTqRoYlurTGIt/s320/shantyTownPieces.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk9Rte_5mDQoII77mtsI_4X1E5bVf1KnqXqU309XmHvDFj3yfKnKDemQtF5xgBWd_msr8illH3ByP3ibS7CIkIO6d60jsWgPpInsYYeKaP12pHNrsS9DzTDqirooBE59nAWyebmHW7vKw_/s320/modularPieceExample.png)
I created all the pieces then went onto build a wall to apply all the pieces to. I have 6 distinct walls built so far here is an example of how they look below
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmWbjRBIdyoRH9uK_zxmnyrBxkfmn9mGL5qXSxJNfz6NWRyfJTRfW2F9MOMbZgshuRDtcgDvtzO7Ff-sw5gn_mxK96Fh9naKrYS2UQHNumc4t2hMj7CcKTWTirB5ffbEW-vqTbXyZnTj7I/s320/modularPiece.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt0QcfnzMHbN7yyS8rV8WyImixcWYOpzRjijE646hnI1_UabFH63opPzw0sOfqf1VKdA79udlhBuPRQJh-HnXcDaJY3jkRcuZfMAfhHx2MljEnl8zUglQa2c2grY3aK-nLOR6Z1wbSG6AI/s320/modularPieceSame.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOOP9sJyIUiaZ39xCiIlGYX7JPJPbeH_Fh4c-69rOqJa1xZncpXxgns7K4UaYfJrAVMes29x8f6ZyIzbyhMs9rDWMxghrygRKIR35B9Y2MlKIV_XLDVbVk7Am2rhFAJGybsFBMZi3To32U/s320/modularPiece3.png)
I have a total of 3 diffuse texture sheets for this project as well. The normal, specular, ambient occlusion and cavity maps were built from the Diffuse Maps, and pieces were constructed from the texture sheets.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPSTUW020W8AlKFSpcnGz5_7gqa-QM1jzeuviVbKd-9IeshIx-lm6FlFR-gWCAVx2B_-yRoEL0sEN2eqwqY9Tvctyp7giBi77f5Bk7Tejv16IkDjfgA35Mz6a2T4nfYwTMAVTxjMQe7pQI/s320/interiorDiffuseDDO.jpg)
The pivots on the buildings are able to be snapped on a 16 ratio plane which would work nicely in UDK with no Z fighting. I will be adding windows and doors using booleans and placing in windows and doors I have as models. A quick example of that is shown below with no cleanup work.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxCdZFhXz_qM6ub92Vwoa9AG11lzfhbNIOsq7gJbm_wKzBGCCtD1M8ZhroXLsb5fr_QOUYJ6lcr8KS7WfyeTe9Id4jHWi3a9yqbnU2NJiWBpAKVCRVKJDdDi1ZIVlEvS8XVPVtW5l6K0Q-/s320/booleanTest2.png)
So with the right amount of pieces, I will be able to created unique and interesting buildings for levels using these pieces once fully finished. Follow @MBCummings
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