8/27/14

Modular Level Design

Been learning how to maximize pixel density from modular texture sheets. I created the images below from a 512 x 256 texture sheet still building much more for the world from said sheet.

Using 3DS max to build models, adjust pivot points for seamless snapping

xnormal and NDO to make the normal map that I use to create the Ambient Occlusion map that goes over the color map for the Diffuse map

Placed in UNITY for realtime rendering.