3/14/13

Isolation Room

Here is a scene I have been working on for the last 3 days, this scene is a concept room I had in my head that's occupant has locked himself away from the outside world for solitude. The room is 1023 polys, it has specular maps, normal maps, ambient occlusion maps, bump maps, gloss maps, and lighting in the scene. All textures were created by me and nothing was photo-sourced other than the PlayStation logo and case, the FILA logo, and Magnavox logo, using different effects such as filters and hand painting textures to come up with this. The renders were done in 3DS Max, textures done in Photoshop and Mudbox.



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