![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1kgkY-aAr3zbnmv4fkmvoC_o4TK6WomrFZTtXAb7oGT9Xn67DBxcsAkZIZz_KROv3-R8Q0-sstzYF_1nBPAOYTCHV67gPkUaXfWsrBWU3xCtgacdh7fBdxNzez91NZSRmvpQdt9NZZvVZ/s320/terrain.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhecci87yZHY9pE8rjkCpMidL0eUma81fDox7otHs6_ouImBI66SfLYYS4Oi1_AzmqutMbDX_KcHzp5g6jKNmZSRs4KpJm9huzDEZlmzJO6V4kgFoCHXKqPjipL9mCsFE7S4aj0-qhX8vzn/s320/terrain2.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt2J8IxoKKOmD_ef5MKaGK6ibUz2Q6oeU-8SOum8nKNvYB3ZHmL8iHHOYkcUQeZJVmZ45BIufkTb1WdR3BAJFNwmajNu_vXSPEp3rU8jp92YTnGcSMvdwaIC0mOqq0G61-l7vwlN0iJrrq/s320/terrain3.png)
Once I was finished sculpting the terrain in Mudbox, I went on to extract a displacement map from mudbox and then bring it into World Machine to add detail and a BMP map to my terrain. playing around with the panels and downloading a macro off the world machine site gave me this
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0jmtzuQHFddWp2hXB3oK5JYcWIXoBTDcxoOYD8Ohisc1ruWA8VZ9MRmX5aGyVqNWpynRVZnP6iYuh4M6prNoSrUxoasiOcgEHyGmj69OvNwz7W4laxqmW7aoWCx1kUS01gSBYbY6vMNEc/s320/008.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlfGduRWdo6Tk65WCYHAy2q9ufIoESFfSKKm4bTi5UFNnUj8Uleq3S6GztnGT52K_lyYUs5_hHJQtZ5Gj_JBIQEG7r_KUt3i9ZSYsQZ4Yt2M3uaTUPVwgjPyN_aHQIWvQeJ0LL3ASgxcZJ/s320/009.jpg)
I baked out an ambient occlusion map, a light map, a diffuse map, and detail maps for the diffuse to incorporate later in mudbox/photoshop. Then I brought a height map in from world machine into Mudbox to continue sculpting, adding detail, and baking more maps. I also created my diffuse maps in Mudbox and messed around with the channels and layers to get a nice stylized texture going for the terrain.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHvjQMEfG5sy-HLakC7ZRTQpLl4kEvceno_BT_bT0Rr66c6Dl8pw-puGRooos9WJZR2pJ9UC6s2I6U5o4nWvEvevEgNquuX6petfJkeA-wzgMmAw1asWyAtpc58fxVZ6zySaeVhKT6q9Xn/s320/010.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuHhOL5F5hn33yl4H1vzDUNJeAz88PkrR4e3MmejG03fkildxdoFuNHYMMCOPC5KAFYIXNUW3u_hvRQhTL-xsq5WQeJPPzPSKzJ0jE7eo3RjD8br5c6CFRhExUJQSewbD69NRagAKsVc87/s320/011.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj29B9Q8vIZzB8JEIMJsd3wmKttbK-HrJqulE11OoRX6nlKsu4w_oDLJKdfDHQu8QWlajVpAlRGuMXKKUOO1mxnKsNKZh27ntTRhwnSVv-B5HwpEyV81Rxrdz-SRl40SWODU1GkK2qhCxXc/s320/012.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPJGcneU8sV9hMLFdslFH9AfJXBdVDoN6F2ixuOEyvxQ6LqMXXKzMCEaFjtLlxxl76inBWrSJEd8w03dsqIG6KE9c3-3PKKhro92ZtU6EqUp9Uj69mYIwI5T_Lcgu-3BzE-kVKDQybJVzc/s320/013.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggmTdlvFc1cGuUWTXHUN783-0jOCNAFB-4_nnK4hbGyrVFUjNtOilKyzF05GDFZoYPU0FuqYpoY6rYqgJoNoV2DtVbSIUzaXUWl5CGRUgbONfH-_GqlfW4QKaFitVVB5t_hf3ieoNfWKD2/s320/014.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmhbz9j4neH4IEfXTsC5r0EmS7xRW2aZ292BIQVtEFvl4c0RmrrEnKhyZQjOGCHvg_K5PYWLjNxSRtVXF_ACVDvq4mUexoCdHZ5eBqQPCZ3NA0-EAYFMS90gRJhsA3XG-BWAoe4HndXQjW/s320/015.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7rmEHpNQP5g_OLu81Y3DeqKHA8YVAcyf1c5Ol-kZOUCpttvRtpF6nVCmBq58EaLsV_ijLzgoWM9ypjpOBtz8Wzicdk41YocA0wY6KhBp-lgc0d7Mfgn8K_pnzviibXEKtF9QpUKWYNT6d/s320/016.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5zDmeYnmjAfKQNy8TekHVQhT6OUu-NmIoLlQzvFo8cRjZMxRwOrAPZDGyeIDzBt-SCJopnJQhIbORvysnVka2_3paSoU3HRJ1ikA8HMxq6Dy-lf2Y0LfyzZ1iCCp3NpowBNAvc0f9Rg6K/s320/016B.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgQiGE6etSjro_kw9jz2guK7CibXKvh2YlKw1_rpAL1rPy-gMywljHJTM_ITz_L4u6RQ5RG7azROaLflrbctZEDFKMktVLQVaWa_QUD744gUZw6V1gOSFxrnrQgdSi2rEsA7Q7LR_lGIeG/s320/017.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFQK8-DWudskTgQtYaGoWaKmmolkpC9RWklke2LKjNXwzRcIRpFyAokVdUDwMu9meKgpgXT3iwVA8c2XvMIT6nT0VyW5brV2dDagC9NXrsKtwewLUzpsUyUzJeaT42mi4I2R2GoVnqRvH8/s320/018.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAJsqGuoOHACw-toR_k71cMlSumr7xoriNvY_81ikAGwCCrN9GtbK4-C2hqUHq4tPv65jhJHI5enFwIBnzCXRGyXLkapyCAgoujcB12r6uuxVx6-VtwN4fyevDFwcmyeaJX6UxIDhxIJf3/s320/019.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3Se5S4T8YGjNUsFsWoDaacxRDlzbLjQXzaQfwnBoz794J2oZTqU6knKAuiXTklqnq-dcVMcihZOHexePN5HQdphmiVwEaoI9ouDU6UWqJWRQo-AYJJsw11BWx_tSjOsAnYf2X4G2kXN3f/s320/020.png)
Then I imported the heightmap I created in Mudbox back into WM and exported it out as a raw file to import into Unity. The texture I made for the terrain was exported from Mudbox to Unity.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRkEnx2iQEotuXJmFtB7SovKPCRq0V2e_GR_kG7id8S2No47Zo3OOZ0jHbfMMXGl1gL1tlWlNthnMNv4B9sDSFRAb2we4ISnQQNZxTQ88jnf6wh5WxcyhDqve_Q8PalE_D0gm-AyIOoakn/s320/021.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmg_qcLtC7WHfEcyzfJPLDK7nxgVCWuEFQJfIGWQJ2crJpitan395UCGGHhKvvxg1XUH2RHXw6E-I-URgYG5HbheR0Lg6OcSdZwiYOjeOnxNvjIqF9wSse3DJZ3i973LMfzyqxAjs11ePQ/s320/022.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcC0F23K9Dhcla9_Nc6xsyqbEjpsaIN3OOiK7vSN_yS9V3I4Q2Ao47jRVGwdbwkL-X0bnnPHWeP_2w5wqh_PCxq8uNQHT7bjyrkn7nUfE3I9g9P03ZGdF04ybdr1-0KdK1doQqVvNGNz-3/s320/023.jpg)
The skybox created in the background was also custom made by me as well. I created that in mudbox by using a 1024x4096 map and painted a stylized cloud texture on the canvas and used a gradient on the background to make it appear as if the sky got brighter the higher it went up.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeVK5ILT0JfuLrsY7wpNPBY2QzOlukIXMzDSR1VMXEkquXCzzggrVhnhyAkvcPGa1VTdiDTjgGo7vSixW2XLSi_XiKUPJPh02Oz_jvtlrZ65seXeVbUXtrwza_mi2zCxlfUUT7IG0PLgIR/s320/skyOffsetFull.jpg)
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