As of late in my free time, I have been working on modular pieces for a shanty town style environment in order to learn more about modular level design. The purpose of these pieces would be the ability to quickly build a level for a game that looks rustic and worn, and to resemble a third world environment.
I constructed 71 modular pieces that I could repeatedly use in a scene
I created all the pieces then went onto build a wall to apply all the pieces to. I have 6 distinct walls built so far here is an example of how they look below
I have a total of 3 diffuse texture sheets for this project as well. The normal, specular, ambient occlusion and cavity maps were built from the Diffuse Maps, and pieces were constructed from the texture sheets.
The pivots on the buildings are able to be snapped on a 16 ratio plane which would work nicely in UDK with no Z fighting. I will be adding windows and doors using booleans and placing in windows and doors I have as models. A quick example of that is shown below with no cleanup work.
So with the right amount of pieces, I will be able to created unique and interesting buildings for levels using these pieces once fully finished.
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7/16/13
7/11/13
Stylized Blade W.I.P
Here are some images of a stylized sword I am working on. I created the base model for it in 3DS Max. Then I went on to seperate the straps from a cylinder object in Zbrush Using Slice Curves, Poly Groups and The Panel Loop Feature. And placed on some "Temp" Matcaps to figure out how I will color this and how the scratch detail will look that I plan on adding to the weapon.
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Follow @MBCummings
7/1/13
Texture Presentations
So I found out that I can Utilize DDO to create texture presentations in the future. It has the ability to take your maps you used to generate the texture and place them in order as shown below. This will be very helpful since I am working on my Portfolio Site to show off my texture work!
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Follow @MBCummings
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