5/10/13

Platforms and Texture color matching

I made these platforms in about an hour yesterday using Zbrush for all of the rock detail then exported Normal maps from the High Poly to the Low poly using Mudbox. I brought in the Normals to Photoshop and created Ambient Occlusion maps from the normals to add deetail to the low polys for the platforms for this game since all of the detail is in the textures.

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The rock on the Texture Maps are a little bit darker than the terrain map since they will be over molten Lava, but the color map is basically exactly the same for these



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