I have been working on cave procedural pieces today. I created the sections below in 3DS Max and Zbrush. I started by creating a rectangle in 3ds Max, flipping the faces, unwrapping, then I imported it into Zbrush and continued sculpting out rocks and scratches to make it appear as a modern cave. I finished up the model in zbrush then imported the work into mudbox and extracted all of the maps. Once that was done, I fixed any artifacts in the normal map in Mudbox using the clone tool and other means. I ended up with the images below, each model is under 400 polys. The renders where done in 3ds Max.
Follow @MBCummings
No comments:
Post a Comment