1/27/13

Statue Bust Base Creation

I have been working on an assignment as of late, we were assigned to build a replica of the base of the statue in these images.





I first created a box in mudbox then unwrapped the box, I imported the box into ZBrush and then went on to create the base mesh from a cube as shown below



I began sculpting more detail onto the mesh and using the QRemesher tool to place polygons where I needed for the horns and such. I ended up with the images below



Then added more detail as shown below




Then I went on to test how this would work by rebuilding the subdivision levels. This would work in the future for when I begin to construct the tower and the skull for the pedestal, as I will have to attach objects together then transfer over the details. I went down to the second subdivision level which was 920 polys, I created a normal map in mudbox for the model and applied it on to render the image below






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